At first glance, here's what I'm looking at:
-5 Minute Turns (w/ one 2 Minute Extension)
-Killbox is now 14" and essentially a 5 Damage Grievous Wounds hit.
-When you dominate the central zone (and your opponent doesn't contest it), your opponent's caster takes a 5 Damage Grievous Wounds hit. If 2 casters are in the zone, the active one dominates it.
-There's a zone and tiebreakers and such, so it's not simply an auto-lose if you fail to assassinate.
Thinking about how I'm going to go at the event, I've decided to do nothing special and just treat it as a chance to get in a few more games with my Jarl list. As of this writing, I'm pretty sure that the list is going to be completely gutted and changed, but I figure it will be a good chance to try out a few things, so here are my goals tonight:
- Don't worry about the timed turns. I'm going to play my game, and if I clock myself, that's better than making a bunch of mistakes trying to rush.
- I want to get some more practice timing Jarl's feat. It's subpar, but I think with proper timing I can get some use out of it.
- 2 games in, I'm not much of a fan of Fennblades but I think that if I slow down some and exercise some more patience with their alpha strike, I can get some more use out of them. This won't help the issue of their survivability, but if I can get more use out of them before they all die horrible deaths, I might reconsider.
- I'd like to actually use the Bomber's bombs with some success.
- I'm going to remember Whelps and Rage this time. I'm pretty sure.
I feel like that's a pretty good set of goals for the night. We'll see how it goes!
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