First game with Trolls, and more specifically Jarl. Got a 35 point game set up against eDoomshaper.
I had:
Jarl
-Mauler
-Bomber
-Impaler
-Runebearer
Full Fennblades w/ UA
Fell Caller
Whelps
He had something like:
eDoomshaper
-Mulg
-Rok
-Earthborn
Krielstone (full? min? don't really remember)
Janissa
Feralgeist
We rolled to set up terrain, and I went first-- Set up a hill for Jarl to stand on in my right lower quarter of the board. My opponent put down a water feature in his lower right, then I placed some rough terrain out of the way, and he placed an obstacle right in the middle of the board--Problematic. Overall I don't really like setting up terrain this way, I sort of prefer just generally setting it up as a "tourney table."
My initial reaction was that it didn't feel like I had an adequate answer to the amount of really heavy armor I was looking at, and that Magic Bullet would be of some use for taking out key support pieces.
Rolled for initiative and I got the first turn:
Top of 1: I Pretty much just ran stuff. Jarl got up on the hill, Quicken went on the Fennblades, Tactical Supremacy went on Jarl for some reason. (I then promptly forgot about it at the end of my turn)
Bottom of 1: He moved up with the brick, passed around the Earthborn's animus and Janissa put a wall in front of them.
Top of 2: Upkept Quicken and Tactical Supremacy. The Fennblades advanced 8" with Quicken. Impaler put Far Strike on Jarl. Mauler and Bomber moved up. Jarl cast Magic Bullet on himself and took a 16" shot at Mulg, doing no damage (of course). Magic Bullet hit Janissa for half her health. Jarl feated and put out 5 3" templates (I then realized I should have brought my 4" templates. in front of the Fenns. I then forgot Tactical Supremacy for the second time.
Bottom of 2: My opponent mentioned a potential assassination on Jarl. Doomshaper put Primal and Wild Aggression on Mulg, then Mulg trampled forward and bought an attack on a Fennblade. The feat clouds made little difference to his buffed MAT, and he killed it. Mulg goaded 2" forward and killed another fennblade, and couldn't quite get to Jarl, so he beat my Bomber down to 7 boxes. Rok trampled forward and berserk/goaded his way through several more Fennblades, and then the Earthborn did the same thing. The Krielstone bearer ran WAY up the board, and he left his buddies behind. Janissa put a wall up in front of Doomshaper.
Top of 3: A couple of the Fennblades used their vengeance moves to line up better charges-- I thought with pathfinder I could put one on Janissa, but wasn't sure. Another got in position to charge the Krielstone Bearer, and a final one, if he could survive a freestrike from Mulg, could charge Doomshaper. The vengeance attacks did precisely nothing. The Fellcaller called Parthfinder on the Fennblades. I then became aware that I would be woefully out of command range if I charged Janissa. So that one charged the Earthborn and did nothing. Another charged the Krielstone and missed. The final took a HUGE freestrike from Mulg and made his tough roll.
The Impaler moved up and put Far Strike on Jarl, and tried to throw a spear at Mulg (which missed). Jarl healed the Bomber for 2 and presumably shot something I don't really remember-- I'm pretty sure it was the Krielstone Bearer, who was too far away .
The Mauler beat the Earthborn to death and the Feralgeist brought it back to life-ish. The bomber threw Rok into Mulg and knocked them both down and did negligible damage.
Bottom of 3: I don't remember a lot of what he did. Mulg frenzied from Primal and ended up killing the knocked-down Fennblade. Rok did something that escapes me--He might have killed the bomber? The Earthborn hit the Mauler and took out his body, and I managed to remember to spawn a Whelp. Janissa put another wall up in front of Doomy.
Top of 4: Things here are pretty fuzzy. I had the whelp wipe the fury off the Mauler to avoid frenzying. I let quicken drop on the couple remaining Fennblades. I don't remember what they did. I think they tried to get in the way of Rok. The Mauler advances into Rok (a tiny bit-they were pretty close), and buys a bunch of attacks. The FellCaller charges Rok and nearly kills him. The impaler puts Far Strike on Jarl, then tries to Slam Mulg. He misses (I would have boosted, but he was full up) and is left sitting there. Runebearer puts discount on Jarl. Jarl puts up Magic Bullet and takes a shot at Doomshaper, for 12 damage. This triggers Mulg's Protective Fit. He advances up, but I don't think he actually hits Jarl. Magic Bullet off of Doomshaper hits and kills Janissa. He then casts Tactical Supremacy on himself and backs away from Mulg--Evasive lets me back up without taking a free strike.
Bottom of 4: All hell breaks loose. Rok does something or other and through some Goad/Berserk Shenanigans moves over and finishes off Jarl, who doesn't make his tough check.
Game Over-eDoomshaper Wins by Assassination
Lessons Learned:
-REMEMBER MULG HAS PROTECTIVE FIT
-eDoomshaper's beasts are coming from DOWNTOWN
-Fennblades are about as survivable as Farrow Brigands (meh), but can't be trampled over (a plus)
-Remember to spawn whelps when my beasts take damage (although I managed to do that at the right time)
-Remember Rage--this would have been a better answer to the high ARM I came up against.
I came away from the game feeling like Fennblades and the Bomber were "meh," although I guess I can't blame the Fenns for not surviving an alpha-strike by 3 pretty badass heavies, and the Bomber for not having anything to bomb.
My play overall was sloppy (to be expected, I haven't played in some time), but I think I came away with some good lessons learned.
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