So after a pretty rough first game, I'm feeling like 5min turns are rough, but I'm sticking it out. Names are drawn and such and I get paired against our Meta's resident Cryx expert. I know from the start that it'll be an uphill battle, but I'm determined to come away with some good lessons--and I did just that.
I brought my same Jarl list from earlier
My opponent brought:
eAsphyxious
-Ripjaw
Full Bane Knights
Min Bane Thralls w/ UA
Min Blood Witches w/ UA
Min Biles
Tartarus
Gorman di Wulfe
We roll for setup and I nab the first turn (I'm 4-0 at this point)
Top of 1: Jarl puts Quicken on the Fenns and advances. Fenns run up pretty far. Battlegroup run/riles for Fury, support pieces keep up.
Bottom of 1: The infantryspam shitstorm that is my opponent's list all runs. Incorporeal Blood Witches end up RIGHT on my doorstep. Biles are pretty spread out throughout his mid/back field so it'll be hard to get them. Gaspy puts two clouds down right in front of my Fennblades--if they advance, they take a point of damage. Bummer.
Top of 2: I FINALLY see a chance for the Bomber to bomb things-- so the Impaler puts his animus on the bomber and the Bomber goes to town-- He manages to take out a couple of Bile Thralls, a Bane Thrall, and knock Tartarus down to one box. Jarl activates and sacs his movement. He puts up Magic Bullet and shoots one of the Witches--Magic Bullet bounces into their UA and knocks her down to one point. A second Magic Buller shot kills another Witch and finishes off the UA. AND THEN I RUN OUT OF TIME. SHIT.
Bottom of 2: Gaspy's clouds go away and a Bile Thrall purges all over my Fenns-- curiously, 4/5 of them make their Tough Rolls. After that, the Fenns eat a HUGE charge from the Bane Knights which basically wipes them out of the zone. A Blood Witch engages my Bomber, and the Bane Thralls run further up the board. Gaspy moves into the zone (and, because I have nothing left, Dominates it) and I think Excarnates one of the poor Fennblades. Jarl takes 5pts of Grievous Wounds damage for the scenario.
Top of 3: I finally remember Vengeance and the Fenns do OK-- Killing off almost all the Bane Knights they can get to. I then see another good opportunity for the Bomber (who is engaged)-- so the Impaler puts up his animus again, advances into Melee, and kills the Blood Witch. Then the Bomber throws at something which I forget, but misses and it deviates right into 3 of my already dwindled Fennblades, and kills 1 or 2 of them. D'oh. His second bomb misses as well, but deviates and kills Gorman and a Bane Thrall or two. I don't really remember what I did with Jarl, but I'm sure he Magic Bulleted a few infantry models. AND THEN I RUN OUT OF TIME AGAIN. Double shit. I forget what, but I had something in the zone.
Bottom of 3: The Bane Knights Vengeance and kill essentially what's left of the Fennblades. They charge some stuff in my backfield (the Runebearer, the Fell Caller?) and my Mauler--Doing some damage, presumably. They kill the Fell Caller, but the Runebearer makes his Tough Check. Bane thralls charge my Bomber and Impaler, they kill the Impaler and take out the Bomber's Spirit. Tartarus ends up pretty close to Jarl, and other assorted things are threatening me everywhere--My memory's pretty fuzzy here. Gaspy Dominates the zone again, and Jarl takes another 5 Grievous Wounds Damage (he's at 6 points now).
Top of 4: At this point, my army is reduced to: A spiritless Bomber, a beat-up Mauler, my knocked down Runebearer, and Jarl. Damn. The Mauler Tramples through some Bane Knights just so I can get SOMETHING in the zone. He takes a pretty beefy Free Strike on the way. Jarl activates, shoots down a bane knight and Tartarus, but I forget to heal the Bomber with him. The Bomber, still unable to force, misses both of his attacks on the Bane Thralls that are engaging him, and the Runebearer stands up and basically does nothing.
Bottom of 4: The Bane Knights Vengeance and get ready to charge my Mauler. Then they do that, and they kill him. The Runebearer makes a few Touch Checks, and the Bomber gets beat up some more. Gaspy Dominates the zone once more and knocks Jarl down to 1 box.
Top of 5: Jarl shoots some stuff to un-engage the Runebearer, and heals the Bomber, who beats the shit out of 3 Bane thralls in Melee with him (the last of whom toughs, to spite me) I run the Runebearer into the zone.
Bottom of 5: My opponent kills the Bomber (I reave the Fury because, why not), and then the Runebearer makes a couple of tough rolls, and then finally kills him and Dominates the zone once again to finish Jarl off for good.
eAsphyxious Wins-- Scenario Assassination?!?
So, I got tabled which isn't a GREAT feeling, but I feel as though this had potential to be one of my better showings if not for the timed turns.
The Fennblades were able to dispatch the infantry they came up against, and, if I'd had time to fully activate them, they might have made a more meaningful dent in my opponent's forces. The Bomber did OK-- Being able to throw 4" AOE's 12" into my opponent's backfield, he managed to (accidentally) take Gorman out, so I see that as having some definite potential in later games. The Mauler, as my opponent put it, just felt out of place, having no real synergy with the rest of the army other than his basic beatstick usefulness. (for the record, he's in the list because he's painted)
My opponent recommended I work on target priority-- Biles were a big problem, and I see Jarl as a good match for these with Magic bullet and being able to effectively stand still and shoot 16" at RAT 9. I managed to kill Gorman accidentally, but I don't know that I could have managed anything else-- having stealth sort of undoes all my shooting abilities except the AOEs.
I forgot the freakin' whelps again, so I need to work on that.
So, I think more practice with the list will see me improve some. He's got some really good support tricks and Magic Bullet is a really cool trick for attrition. I'm thinking of running a sort of wonky minion-heavy list with Jarl, but I'll get into that later.
Overall, the event was really fun! Glad to be getting back out and playing the game more, and seeing friends and losing to them.
Looking at my first week with Jarl and the blog, 4 games and 6 posts isn't half bad. I feel like I've definitely learned some lessons, now I just have to keep getting experience with it and try and build on those.
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