Wednesday, July 17, 2013

Sunday, June 16, 2013

WarGamesCon Hardcore Game 2--eHaley vs Harbinger

And the slow grind to cover my WGC (which is now TexasGamesCon?) games continues....

After winning Round 1, I advanced and played a local guy using Harbinger.  I don't have a really clear memory of his list, but I'll see what I can do...

Harbinger of Menoth
-Avatar of Menoth
-Templar
-Reckoner
Covenant of Menoth
Exemplar Errants (full)
-UA
Choir of Menoth
Vassal (or 2?)
Gorman di Wulfe
Rhupert Carvolo... and a bunch of other stuff...

It's been like a week (and I've been crazy busy), but as I remember it, the game came down to a few things:

-The Choir making all of his jacks immune to non-magical shooting really hosed my list's ranged advantage (On the Stormwalls, anyway)
-None of my infantry clearing stuff could kill Errants.
-I was trying to work on spreading damage around (mostly because of deployment, I couldn't concentrate ALL of the offensive output on a single model). I think each of his jacks had like 5 points left on them... As I'm typing this out, I'm realizing how dumb that was.
-No Spells on the Covenant was pretty harsh, too.  It forced Haley to walk out of the Killbox to be able to throw her Temporal Acceleration on one of the Stormwalls, but was that really worth the 5pts damage?
-Harbie's feat would have one-shotted my ATGMs and B13th, and would have done 2D6 straight damage to Haley, which was pretty rough.

Overall it was a great game, but a tough matchup for sure!  I'll have to practice this one!

Tuesday, June 11, 2013

WarGamesCon Hardcore Game 1--eHaley vs Vlad3

So, first game of WGC Hardcore went pretty well!  It's been a few days but I'll try and give the best account I can of what happened (but some details are probably off).

I saw I was paired vs Khador and was PUMPED to have covering fire be ultra-useful against a high-DEF infantry horde.  I arrived at the table to see a Vlad3 Cav list with a Conquest. Damn.  Prior to this game, I'd played 2 practice games with my Hardcore list, so I felt pretty nervous going in.



I ran:
eHaley
-Stormwall & Pods (Bonded)
-Stormwall & Pods
-Squire
Journeyman Warcaster
Arcane Tempest Gun Mages
-Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Force

He Ran (I think?) :
Vlad3
-Conquest
Full Uhlans
Full Uhlans
Markov
Man O War Drakhun

I won the roll and opted to go second.

Turn One, my opponent ran things up, and cast Windwall to make a TON of his stuff un-shootable.  That's bad for me.  One Uhlan unit was significantly further to my right than the other, going toward my B13th.

My Turn one, I advanced and got into a pretty good position, but I think that's about it.

His turn 2, more advancing, the Uhlans get closer to the B13th,  the blob of Uhlans in front, Vlad in the middle, and one of the solos in the back all under Wind Wall advance further, unshootably. Conquest wanders into range of my bonded Stormwall.

On my Turn, I mark the squire for an extra focus, I give 3 Focus to the Bonded Stormwall (on my left, well within range of Conquest), Keep 3 on Haley, and give 3 to the other Stormwall.  The Gun Mages activate first and run to Jam the Uhlans in the middle of the board (to the right of Conquest).  Haley activates and feats, catching most of his army, and casts Temporal Acceleration on the bonded Stormwall, who then activates and advances (at speed 9!) into Conquest.  He swings a few times and destroys the Collossal.  My second Stormwall advances and shoots the Drakhun to death, and drops a pod in the way of Uhlans, kills a man in the second Uhlan unit (to my right) with his Metal Storm, etc.  the B13th Shoot and kill 1 Uhlan.

His turn, he sort of flounders through my feat, an Uhlan gets near The Bonded Stormwall.

My Turn, I kill the Uhlan and shoot some more things and leave Haley a little open, so I run the journeyman and place a pod in the way.

During my opponent's turn, Vlad charges the Journeyman, using his impact attack on the pod, and 2 attacks on the Journeyman.  Reaching Haley with sidestep, he misses some attacks and fails to assassinate.

My next turn, I allocate 2 focus to each Stormwall and Time Bomb Vlad, then the first Stormwall finishes him off with PS20 fists.

Win

What did I learn?  

I think I had Haley reasonably well protected, but that game could have ended WAY differently if some rolls went the other way.  I think I need to get more offensive output out of the second Stormwall, but I'm not really sure what he's supposed to be doing when the first one charges something?  The list presented a weird situation where a lot of his models were unshootable (as I had no Aiyana/Holt to give them Magic Weapons.  Curses.

WarGamesCon, an Overview.

So, I survived the weekend that I'd been both dreading and anticipating, and overall had a great time!  Played some great games, saw (and made) some good friends (including my best friend from DC who flew down for the event), and just got generally really excited to be back in the game



Friday I went 1-3 in Hardcore with my eHaley Double Stormwall list, and ended up taking Master Craftsman in a really close contest with Ben Williams' Bart Double Galleon list.
Game 1: vs Vlad3 (W)
Game 2: vs Harbinger
Game 3: vs eDoomshaper
Game 4: vs Lylith3

Saturday, pretty wiped out, I Played in the Team Tournament, our team played two rounds, then our third round opponents dropped.
Game 1: eHaley vs pDoomshaper
Game 2: pStryker vs Ossyan (W)

Sunday, my friend and I showed up late (intentionally) and had fun watching the games, especially the Masters Final (surrounded by WGC teardown as usual.)

I'll link to the games individually when I have time to write them up, but here I'll just do a concise what worked, and what didn't.

So, What Worked:

  • The eHaley Double Stormwall list played really well:  I wish I'd thought of it myself, but it came together pretty seamlessly on the table.  I'm sure with more experience I'll be able to get more output from it.
  • E-leap on Stormwall's Fists: Situational, but nice to have.
  • Lightning Pods: Are obviously the best part of Stormwall, no change here.
  • And, apparently, my painting.
What didn't work:
  • Stormwall's P+S20 fists against Trollbloods.  At -3 to damage, I just totally failed to put any significant dent both a Mountain King, and Mulg.  But that's... pretty much it?  I had some issues, but I think most of that is general lack of experience as opposed to the list/faction/models being bad.

So, overall, a great weekend!  Went 2-4 for tournament games, but being my first outings with both lists I used, I feel like 33% is something I can settle for.  I got a BOATLOAD of Convergence stuff from a buddy who went to Lock N Load, so that will be my next labor, but for the time being, I think I'll be playing Cygnar until I get some painting done.

Wednesday, May 22, 2013

Some Cygnar Photos

Wrote an article for Bell of Lost Souls about painting Stormblades... Figured I'd leave some additional photos of the final product over here for anyone who was interested.

Big shout-out to GentleBen for his awesome terrain!





Hope everyone enjoys!

Thursday, April 25, 2013

Game 6--pStryker vs 3Makeda (50pts)

Finally made it back out to Dragon's Lair to get a game in--only had time for 1 though because of the damn drive both ways and class in the morning, no matter though, got some experience out of it.

Played Incursion, a personal favorite of mine:


I played the same pStryker List I've been running, my opponent played something like:

3Makeda
-Molik Karn
-Bronzeback
-Gladiator
-Krea
Min Incendiarii
Min Nihilators
Max Paingivers
Willbreaker
Agonizer

I got the first turn, Deployed Stormwall Centrally with Stormblades and the Lancer on the Left, and Everything else on the Right.  My opponent deployed his Nihilators opposide my SBs, and the Incendiarii across from my Gunmages. Shit.

Turn one stuff ran.

Turn two, I'm feasibly in threat range of a lot of his stuff, which gives me a decent chance to deal with his superiority in numbers.  I allocate some focus, and run the Lancer up 10" away from the Agonizer (who had 3Makeda and a shield guard, as well as a few Nihilators next to it)  and Shot an Earthquake at it and feated.

It's at this point that I manage to miss the fact that I've knocked Makeda down, with no fury, and only one shieldguard.

Moving forward, I decide that maybe an assault with the stormblades would clear the nihilators out and even the numbers some... That works-ish, and kills a couple, but puts my Stormblades a little too far up with nothing to really protect them.  The GunMages shoot ineffectively at the Incendiarii, and the Cyclone pumps like 5 metal storm shots into them, killing 1.  Stormwall advances and takes 2 shots at the Bronzeback--who is regrettably in the krea bubble--Putting him at DEF14, or 8 to hit.  With 2 focus, I boost to hit the first shot and do no damage, and I think I miss the second shot?  Lame, yo.  I drop a pod in between the BB and SW so that something is in between the two (I think I was also basically out of charge range, but we'll see)

With my feat up Everything's at a lot of armor, so I feel not WHOLLY terrible about having a bunch of stuff more or less in the open.

Well, I should have been more scared.  This is the turn where things took a turn for the worse.  Makeda and Co. stand up-- The Nihilators stand up and advance, some take some swings and I think kill 1 stormblade?  Makeda feats and charges and kills a whole BUNCH of stuff. The Incendiarii Drop some well-placed fire on my GunMages, killing 2.   The Bronzeback moves over and is about to put Beatback on Karn when my opponent realized that it would replace Rush that Makeda put on him.  The Krea Charges and Kills one GunMage.  Karn basically charges and sidestep-beatbacks his way through what's left of my left flank, and then he and Makeda fatewalker over to the left objective, and my opponent scores 2 points.

So, my turn begins with fire checks on all but 2 of the gun mages, and all of those die, so the 2 remaining ATGMS take a command check and fail spectacularly, so my Right Flank collapses as well.  This basically leaves me with:  the Stormblades UA, Rhupert, the Lancer, and Jr on my Left, and a Cyclone on my right, with Stormwall, Stryker, and a Squire in the middle.  I try to go for an Earthquake on Karn, but I miss (I would have missed anyway, because he would have made me re-roll) and it deviates onto one of Makeda's shield guards and 2 Nihilators.  I decide that with the revelation of the re-roll, operation: 1-round Karn isn't going to pan out, so I switch focus to reclaiming the middle objective and contesting the left one.  My stormblades assault the shield guards.  My Banner one-shots the knocked down one, and the officer nearly kills the other. The Lancer pokes a nihilator and knocks him down with tough.  The Cyclone tries to shoot stuff but doesn't do much, and Stormwall tries to shoot up the gladiator, but alas, no luck.  He does, however, drop a pod within 4" of the far flag to contest.

My opponent's turn, nihilators and shieldguards basically kill my Stormblades UA (after a few tough rolls by my officer, thanks to Rhupert).  Makeda charges the Lancer and kills it after a while, putting SW in Vortex of Destruction.  The Gladiator charges it and kills it all by himself.  the bronzeback moves up next to it.  Shiiiit.  Incendiarii do a CRA on Stryker for a few points and kill the squire.  Molik Beats a few things up?  Makeda Fatewalkers away.

My turn, I've basically got the Cyclone and Stryker.  I have a half-baked scheme to put snipe on him and try to shoot makeda up, but Orin Midwinter's anti-magic bubble screws things up, so I basically get wildly out of place.

Next turn, the gladiator puts Rush on the Bronzeback, which charges through what used to be stormwall and beats Stryker to death.  On the plus side, Molik Karn missed 6 attacks on him first.

Result: Loss

So, what did I learn?  I'm not really sure.  I feel like some of that came down to bad matchups due to deployment... Once again, I see that Stormblades vs standard infantry is a bad way to go, and ATGM vs heavy infantry is also bad.  I had a few bad rolls with stormwall, but I really need to be getting better use out of his ranged game.

Definitely will have to keep in mind that Molik Karn can screw around with making you re-roll attacks that hit him.

Definitely have to watch out for giving 3Makeda ANY infantry to chew on, that feat turn could have been really nasty. (that being said, it was).

One thing to keep in mind would be to, you know, notice when I've knocked down my opponent's warlock with NO FURY.  I'll have nightmares about that one for a while.

I wouldn't say I feel discouraged, but I don't think I did a particularly good job there.