So, it's late and I'm up, trying to figure out a list to bring to Dragon Lair's WM/H Tourney on Saturday... It's a 50 Point, 2-list optional event, but I want to just focus on one list--I feel like that will consolidate the learning experience some and help me make some greater sense of it.
At the moment, I'm mainly thinking of trying to maximize my painted models, which I outlined the other day...
So, at the moment, here's what we're looking at:
pStryker (+6)
-Stormwall & Pods (19)
-Lancer (6)
-Squire (2)
Arcane Tempest Gun Mages + UA (8)
-Cyclone (9)
Stormblades + UA + 2 WA's (10)
Rhupert Carvolo, Piper of Ord (2)
I wish that I could fit some Stormcallers in there after feeling like they did so well in my last two games, but the main purpose of tomorrow is just to get some practice in. As far as the list goes, it's the same general idea as my 35 point list from earlier, but expanded a bit to include Stormblades.
There was some back-and-forth with a friend of mine about whether or not to use the UA (for Assault), mostly because I'm worried about the ability taking up time, but being that the event is running on a Deathclock, I feel somewhat safe about it.
The overall plan is that turn one, Arcane Shield goes on Stormwall, Snipe on the Stormblades, and Blur on the Gun Mages, and basically advance to try and get relevant in scenarios, and then push for attrition with a strong shooting game between Stormwall, the ATGMs and Stormblades. I want to try and assault early with the Stormblades, and have Rhupert give them tough, and screen them with covering fire, to hopefully keep them from being annihilated by a counter-charge.
The Cyclone was added to the ATGM's (at the cost of losing the Journeyman) in order to provide another 2 Covering Fire templates for some strong area denial. It's a pretty versatile ability that should help me to dictate the flow of the game, or to try to make the best of a bad situation.
The goal before the tournament is to become familiar with all my rules-- specifically with the Stormblades and Stormwall, which are somewhat more complex than anything else, and that I'm still pretty new to.
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